Archives details
30 October '00 : At least, another release...
Not a lot of news but a very nice joypad support under Linux thanks to Lester
Barrows who very nicely contribute to Hu-go! code.
Else, I've been asked for something like a video dumping, I couldn't produce
.avi, .mpg or .avi directly so I added an image dumping in a VIDEO subdirectory
(only available in DOS version w/o eagle nor scanline mode since people don't
seems to be interested in this, if I have time, I'll add this feature to win
version before I post archives online).
As promised, I did a CVSisation of sources while restructuring the code. Normaly,
sources should soon be available with a public anonymous access ...
I'm making this release with not a lot of feature since next one may be called
Hu-go! v2.0 ....
If I can implement something which I wanted to do for ages and seems realisable
right now ..
About homegrewn roms, I inform those of you that still don't know that there's
a competition with very nice prizes. You must make a demo/game for a console
of your choice and pc engine is supported (2 entries at this point). So, if
you feel like using HuC to win a prize in a section where the competition seems
less wild (Pc engine compete with Nes and Master system ones, not psx, DreamCast,
genesis and such .....) don't hesitate, you got until the end of the year. Check
www.y2kode.com (I'm not affiliated in any
way but I'd like to proove that HuC may be used to produce high quality roms.
^^ )
12 October '00 : Sorry to give so few news currently...
I had a school project until today. Futhermore, I've lost my HD last saturday.
Nothing important (just several pc engine demos, I'll have to code a bit to
reach the same level) since I had a copy of important sources.
Anyway, that was the occasion to realize I had to keep things in a safer way.
I discovered CVS, a wonderful tool for source revisionning and the ability to
work at several people at the same time and to share sources trought the internet.
So I was wondering if I could eventually use my machine as a server for source
sharing all the time I could be online (currently 2-4h a day, from 6 p.m. GMT)...
This way, people could grab latest sources anyway they'd like and even contribute...
Anyway, I'll now use this system for avoiding breaking the sources before a
release e.g.
After having talked about my recent life, let's change of subject ...
With several friends, we were thinking about the need for a pc engine ezine...
That's a reason why I hadn't worked on Hu-Go! recently.
So we have space, we have some scripts to handle this easily. We just lack design
and a motivated people who could write down articles about all stuff around
the pc engine (tests, cheat, history, anything ....) so if you're a pc engine
fan wanting to give an hand, don't hesitate to write a mail.
Ok, it's now time for me to get back to Hu-Go! coding ... :)
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Original design work by Nostromo
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