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 Hugo Win32 2.10 bugs
Author: Rob (---.sdf.bellsouth.net)
Date:   03-04-03 21:13

I found two significant problems with this release. When setting the sound sampling rate to 44100, the output frequency seems to shift and there are very rapid, tiny gaps in the sound output.

Also, it sounds like the sound buffer is being dropped occasionally before being output to directsound (or whatever you're using for final mixing). I'd describe it as sounding like someone is deleting about 0.2 seconds from the middle of a wav file. This seems to happen regardless of the sampling rate.

Overall emulation speed seems to be full speed and consistant, so I don't know whether it's related to some kind of auto frame-
skip or not.

Also, I might be retarded, but it didn't seem to retain my keyboard mappings after changing them and reloading the emulator.

Other than that, looks good. I think with these two bugs nailed down, the emulator would be worth using as an alternative to Magic Engine (which has its own sound bugs, hopefully soon to be fixed).

My system specs:

Windows XP SP1
DirectX 9.0
Turtle Beach Santa Cruz, latest drivers
GeForce 2 GTS

 Re: Hugo Win32 2.10 bugs
Author: Ixion (---.southshore.com)
Date:   03-04-03 21:56

After changing your keyboard settings go into the "general settings" dialog from options menu and press save. If this doesn't work it means a problem I fixed in the CVS last night didn't make it in time for the full release or it just isn't working in win32 for whatever reason (that's Zeograd's area).

 Re: Hugo Win32 2.10 bugs
Author: Rob (---.sdf.bellsouth.net)
Date:   03-04-03 22:32

I made sure to do that just in case before reporting the bug, since I found it strange there was no save dialog in the Input options menu. Anyway, tried it again to be sure and the input config isn't saved. Also it seems weird to me the input mapping isn't shown until at least one mapping is assigned by the user. After this, they all show up. I don't know if this is related, or if it was intentionally designed this way.

 Re: Hugo Win32 2.10 bugs
Author: Ixion (---.southshore.com)
Date:   03-05-03 17:02

Thanks for the frequency bug report. It's fixed now for the next release, but up until then use 22050, since the internal sound routines use whatever value you put into the box but the sound card is always using 22050.

I believe the cut-outs are from another process spiking the cpu a little. I hadn't really experienced it until earlier today while running mldonkey with a lot of downloads going (and 10-30% cpu usage). SDL runs the audio routines in a seperate thread while hugo feeds it data from the main thread. If either thread get very much out of sync a cut-out will occur. I'll look into getting it to buffer the sound a little more aggressively.

 Re: Hugo Win32 2.10 bugs
Author: zeograd (---.abo.wanadoo.fr)
Date:   03-09-03 16:39

Hi Rob,
the key doesn't show up as SDL isn't initialized at this point and doesn't correctly handle calls to the function which gives the name from the keyboard code. It should be fixed in the next release.
Note that if you start a game and then try to change the mapping, the name will appear even before entering the first keyboard change.

Zeo

 Re: Hugo Win32 2.10 bugs
Author: Rob (---.sdf.bellsouth.net)
Date:   03-09-03 16:47

OK. It's not too big of a deal. I did try to run Hugo (win32) again with no CPU intensive tasks running and the sound is still pretty inconstistant as far as the cut-outs I am noticing. I'm using WinXP SP1. I wonder if the sound works better in Win98/ME?

 Re: Hugo Win32 2.10 bugs
Author: zeograd (---.abo.wanadoo.fr)
Date:   03-11-03 01:33

There's something you can try to raise the sound quality, it's the sound buffer size.
It's set to 1024 by default under windows, 512 under linux and 256 under FreeBSD but it seems that this value also has to be adjusted on a computer basis.
So, try to raise or lower (dividing or multiplying by 2) this setting in the 'sound' tab of the general settings window. You may have to restart the emu to have it taken in account.
With such a machine there's no reason not to have a good sound.
Tell us what you manage to obtain after tweaking the sound buffer size.

Zeo

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